Note that in the bottom corner, you can find another Power Moon.įrom the checkpoint look for a row of giant pillars of sand erupting below, and time it carefully to jump across them when each of them extend upwards. Get to the right of the Bullet Bill launcher and ground pound the flower to open its petals, letting you get a mighty bounce when you jump off of it to the platform above. There’s more Bullet Bills here as well as small Goombas and platforms to dodge them. ![]() While you can only move on a horizontal plane, you can easily cross to the other side and continue on. However, instead of constantly ducking the bullets, have Cappy capture Bullet Bill to take him for a spin. With the sand below being quicksand, missing a jump can be perilous. Heading back down, enter the ruins and go right until you reach a narrow path where Bullet Bills are being shot out, and a moving platform lies beyond that can take you further. Off to the left, there’s a little robot Binoculars you can capture to get a birds-eye view of the area, including the tower, the giant inverted pyramid beyond, and a large island to the left surrounded by a chasm. As you enter the ruins and hit the checkpoint, you’ll have to deal with more Yellow Goombas (if you haven’t noticed, these are some of the few enemies that can’t be controlled).
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